Member SR::DX11Weaver::DX11Weaver (SR::SRContext &context, ID3D11Device *device, ID3D11DeviceContext *deviceContext, unsigned int width, unsigned int height)
Member SR::DX11Weaver::DX11Weaver (SR::SRContext &context, ID3D11Device *device, ID3D11DeviceContext *deviceContext, unsigned int width, unsigned int height, DXGI_FORMAT format)
Member SR::DX11Weaver::DX11Weaver (SR::SRContext &context, ID3D11Device *device, ID3D11DeviceContext *deviceContext, unsigned int width, unsigned int height, DXGI_FORMAT format, HWND window)
Member SR::DX12WeaverBase::weave (ID3D12GraphicsCommandList *commandList, unsigned int width, unsigned int height)
Member SR::DX12WeaverBase::weave (ID3D12GraphicsCommandList *commandList, unsigned int width, unsigned int height, unsigned int xOffset, unsigned int yOffset)
Member SR::DXWeaver::create (SR::SRContext &context, ID3D11Device *device, ID3D11DeviceContext *deviceContext, unsigned int width, unsigned int height)
Calling delete on the returned pointer causes crashing, developers should use the constructor of DX11Weaver directly