Simulated Reality SDK 7500c78d v1.30.2.51085 2024-04-26T11:23:03Z
Stable
Deprecated List
Member SR::DX11Weaver::DX11Weaver (SR::SRContext &context, ID3D11Device *device, ID3D11DeviceContext *deviceContext, unsigned int width, unsigned int height)
Member SR::DX11Weaver::DX11Weaver (SR::SRContext &context, ID3D11Device *device, ID3D11DeviceContext *deviceContext, unsigned int width, unsigned int height, DXGI_FORMAT format)
Member SR::DX11Weaver::DX11Weaver (SR::SRContext &context, ID3D11Device *device, ID3D11DeviceContext *deviceContext, unsigned int width, unsigned int height, DXGI_FORMAT format, HWND window)
Member SR::DX11WeaverBase::canWeave ()
Member SR::DX12Weaver::DX12Weaver (SR::SRContext &context, ID3D12Device *device, ID3D12CommandAllocator *commandAllocator, ID3D12CommandQueue *commandQueue, ID3D12Resource *inputFramebuffer, ID3D12Resource *outputFramebuffer)
Member SR::DX12WeaverBase::canWeave ()
Member SR::DX12WeaverBase::weave (ID3D12GraphicsCommandList *commandList, unsigned int width, unsigned int height)
Member SR::DX12WeaverBase::weave (ID3D12GraphicsCommandList *commandList, unsigned int width, unsigned int height, unsigned int xOffset, unsigned int yOffset)
Member SR::DXWeaver::create (SR::SRContext &context, ID3D11Device *device, ID3D11DeviceContext *deviceContext, unsigned int width, unsigned int height)
Calling delete on the returned pointer causes crashing, developers should use the constructor of DX11Weaver directly
Member SR::GLWeaver::create (SR::SRContext &context, unsigned int width, unsigned int height)
Calling delete on the returned pointer causes crashing, developers should use the constructor of GLWeaver directly
Member SR::GLWeaverBase::canWeave ()
Member SR::HandTracker::closeDynamicHandPoseStream (SR_handEvent destroyEvent, HandPoseListener *listener)
Creating a new stream in event handling function can cause deadlock
Member SR::HandTracker::openDynamicHandPoseStream (SR_handEvent createEvent, HandPoseListener *listener)
Creating a new stream in event handling function can cause deadlock
Member SR::PredictingDX11Weaver::PredictingDX11Weaver (SR::SRContext &context, ID3D11Device *device, ID3D11DeviceContext *deviceContext, unsigned int width, unsigned int height)
Member SR::PredictingDX11Weaver::PredictingDX11Weaver (SR::SRContext &context, ID3D11Device *device, ID3D11DeviceContext *deviceContext, unsigned int width, unsigned int height, DXGI_FORMAT format)
Member SR::PredictingDX11Weaver::PredictingDX11Weaver (SR::SRContext &context, ID3D11Device *device, ID3D11DeviceContext *deviceContext, unsigned int width, unsigned int height, DXGI_FORMAT format, HWND window)
Member SR::PredictingDX12Weaver::PredictingDX12Weaver (SR::SRContext &context, ID3D12Device *device, ID3D12CommandAllocator *commandAllocator, ID3D12CommandQueue *commandQueue, ID3D12Resource *inputFramebuffer, ID3D12Resource *outputFramebuffer)
Member SR::PredictingGLWeaver::PredictingGLWeaver (SR::SRContext &context, unsigned int width, unsigned int height)
Class SR::SenseConfiguration
Senses should handle their own configuration.
Member SR::SRContext::getConfiguration ()
Senses should handle their own configuration.