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| DX11Weaver (SR::SRContext &context, ID3D11Device *device, ID3D11DeviceContext *deviceContext, unsigned int width, unsigned int height) |
| Constructs a class to be used for weaving an input image of a certain size. More...
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| DX11Weaver (SR::SRContext &context, ID3D11Device *device, ID3D11DeviceContext *deviceContext, unsigned int width, unsigned int height, HWND window) |
| Constructs a class to be used for weaving an input image of a certain size. More...
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| DX11Weaver (SR::SRContext &context, ID3D11Device *device, ID3D11DeviceContext *deviceContext, unsigned int width, unsigned int height, DXGI_FORMAT format) |
| Constructs a class to be used for weaving an input image of a certain size and format. More...
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| DX11Weaver (SR::SRContext &context, ID3D11Device *device, ID3D11DeviceContext *deviceContext, unsigned int width, unsigned int height, DXGI_FORMAT format, HWND window) |
| Constructs a class to be used for weaving an input image of a certain size and format. More...
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| ~DX11Weaver () |
| Handles proper destruction of all weaver related classes and buffers. More...
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| DX11WeaverBase () |
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| ~DX11WeaverBase () |
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ID3D11RenderTargetView * | getFrameBuffer () |
| Returns the buffer that will be used to create a weaved image. This buffer expects a side-by-side image. When a frame buffer is provided by calling setInputFrameBuffer(), the internally created buffer will be released. More...
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void | setInputFrameBuffer (ID3D11ShaderResourceView *frameBuffer) |
| Sets the buffer that will be used to create a weaved image. This will release the internally created frame buffer. More...
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void | setContext (ID3D11DeviceContext *context) |
| Sets the device context for the weaver to use. More...
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void | setWindowHandle (HWND handle) |
| Sets the window handle of the application window. If the weaver was created using a deprecated constructor, setting window handle has no effect. More...
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bool | canWeave () |
| Used to determine if software weaving is possible on this device. More...
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bool | canWeave (unsigned int width, unsigned int height) |
| Used to determine if software weaving is possible for certain size and visibility to the currently bound framebuffer. More...
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bool | canWeave (unsigned int width, unsigned int height, unsigned int xOffset, unsigned int yOffset) |
| Used to determine if software weaving is possible for certain size and visibility to the currently bound framebuffer. More...
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void | weave (unsigned int width, unsigned int height) |
| Can be called to render a weaved image of a certain size to the currently bound framebuffer A framebuffer must be set before calling this function. More...
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void | weave (unsigned int width, unsigned int height, unsigned int xOffset, unsigned int yOffset) |
| Can be called to render a weaved image of a certain size to the currently bound framebuffer A framebuffer must be set before calling this function. More...
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