LeiaSR SDK 720218b2 v1.32.7.6322 2025-02-13T14:55:38Z
Stable
Public Member Functions | List of all members
SR::DX10Weaver Class Reference

#include <dx10weaver.h>

Inheritance diagram for SR::DX10Weaver:
[legend]
Collaboration diagram for SR::DX10Weaver:
[legend]

Public Member Functions

 DX10Weaver (SR::SRContext &context, ID3D10Device *device, unsigned int width, unsigned int height, HWND window)
 Constructs a class to be used for weaving an input image of a certain size. More...
 
 DX10Weaver (SR::SRContext &context, ID3D10Device *device, unsigned int width, unsigned int height, DXGI_FORMAT bufferFormat, HWND window)
 Constructs a class to be used for weaving an input image of a certain size. More...
 
 ~DX10Weaver ()
 Handles proper destruction of all weaver related classes and buffers. More...
 
- Public Member Functions inherited from SR::DX10WeaverBase
 DX10WeaverBase ()
 
 ~DX10WeaverBase ()
 
ID3D10RenderTargetView * getFrameBuffer ()
 Returns the buffer that will be used to create a weaved image. This buffer expects a side-by-side image. When a frame buffer is provided by calling setInputFrameBuffer(), the internally created buffer will be released. More...
 
void setInputFrameBuffer (ID3D10ShaderResourceView *frameBuffer)
 Sets the buffer that will be used to create a weaved image. This will release the internally created frame buffer. More...
 
void setWindowHandle (HWND handle)
 Sets the window handle of the application window. More...
 
void setContrast (float contrast)
 Sets the weaving contrast. More...
 
float getContrast () const
 Gets the current weaving contrast. More...
 
void setShaderSRGBConversion (bool read, bool write)
 Sets whether to apply shader sRGB<->Linear color space conversions to the input framebuffer during weaving. More...
 
void setACTMode (WeaverACTMode mode)
 Sets the anti-crosstalk mode. More...
 
WeaverACTMode getACTMode () const
 Gets the anti-crosstalk mode. More...
 
void setCrosstalkStaticFactor (float factor)
 Sets the anti-crosstalk factor. More...
 
float getCrosstalkStaticFactor () const
 Gets the anti-crosstalk factor. More...
 
void setCrosstalkDynamicFactor (float factor)
 Sets the anti-crosstalk dynamic factor. More...
 
float getCrosstalkDynamicFactor () const
 Gets the anti-crosstalk dynamic factor. More...
 
bool canWeave (unsigned int width, unsigned int height)
 Used to determine if software weaving is possible for certain size and visibility to the currently bound framebuffer. More...
 
bool canWeave (unsigned int width, unsigned int height, unsigned int xOffset, unsigned int yOffset)
 Used to determine if software weaving is possible for certain size and visibility to the currently bound framebuffer. More...
 
void weave (unsigned int width, unsigned int height)
 Can be called to render a weaved image of a certain size to the currently bound framebuffer A framebuffer must be set before calling this function. More...
 
void weave (unsigned int width, unsigned int height, unsigned int xOffset, unsigned int yOffset)
 Can be called to render a weaved image of a certain size to the currently bound framebuffer A framebuffer must be set before calling this function. More...
 

Additional Inherited Members

- Protected Attributes inherited from SR::DX10WeaverBase
std::unique_ptr< Impl > pimpl
 

Constructor & Destructor Documentation

◆ DX10Weaver() [1/2]

SR::DX10Weaver::DX10Weaver ( SR::SRContext context,
ID3D10Device *  device,
unsigned int  width,
unsigned int  height,
HWND  window 
)

Constructs a class to be used for weaving an input image of a certain size.

Parameters
contextto connect to
deviceinterface used to create resources
widthof the side-by-side image to be weaved together
heightof the side-by-side image to be weaved together
windowHandle of the application window

◆ DX10Weaver() [2/2]

SR::DX10Weaver::DX10Weaver ( SR::SRContext context,
ID3D10Device *  device,
unsigned int  width,
unsigned int  height,
DXGI_FORMAT  bufferFormat,
HWND  window 
)

Constructs a class to be used for weaving an input image of a certain size.

Parameters
contextto connect to
deviceinterface used to create resources
widthof the side-by-side image to be weaved together
heightof the side-by-side image to be weaved together \bufferFormat Format of the framebuffer view
windowHandle of the application window

◆ ~DX10Weaver()

SR::DX10Weaver::~DX10Weaver ( )

Handles proper destruction of all weaver related classes and buffers.


The documentation for this class was generated from the following file: