|
| DX10Weaver (SR::SRContext &context, ID3D10Device *device, unsigned int width, unsigned int height, HWND window) |
| Constructs a class to be used for weaving an input image of a certain size. More...
|
|
| DX10Weaver (SR::SRContext &context, ID3D10Device *device, unsigned int width, unsigned int height, DXGI_FORMAT bufferFormat, HWND window) |
| Constructs a class to be used for weaving an input image of a certain size. More...
|
|
| ~DX10Weaver () |
| Handles proper destruction of all weaver related classes and buffers. More...
|
|
| DX10WeaverBase () |
|
| ~DX10WeaverBase () |
|
ID3D10RenderTargetView * | getFrameBuffer () |
| Returns the buffer that will be used to create a weaved image. This buffer expects a side-by-side image. When a frame buffer is provided by calling setInputFrameBuffer(), the internally created buffer will be released. More...
|
|
void | setInputFrameBuffer (ID3D10ShaderResourceView *frameBuffer) |
| Sets the buffer that will be used to create a weaved image. This will release the internally created frame buffer. More...
|
|
void | setWindowHandle (HWND handle) |
| Sets the window handle of the application window. More...
|
|
void | setContrast (float contrast) |
| Sets the weaving contrast. More...
|
|
float | getContrast () const |
| Gets the current weaving contrast. More...
|
|
void | setShaderSRGBConversion (bool read, bool write) |
| Sets whether to apply shader sRGB<->Linear color space conversions to the input framebuffer during weaving. More...
|
|
void | setACTMode (WeaverACTMode mode) |
| Sets the anti-crosstalk mode. More...
|
|
WeaverACTMode | getACTMode () const |
| Gets the anti-crosstalk mode. More...
|
|
void | setCrosstalkStaticFactor (float factor) |
| Sets the anti-crosstalk factor. More...
|
|
float | getCrosstalkStaticFactor () const |
| Gets the anti-crosstalk factor. More...
|
|
void | setCrosstalkDynamicFactor (float factor) |
| Sets the anti-crosstalk dynamic factor. More...
|
|
float | getCrosstalkDynamicFactor () const |
| Gets the anti-crosstalk dynamic factor. More...
|
|
bool | canWeave (unsigned int width, unsigned int height) |
| Used to determine if software weaving is possible for certain size and visibility to the currently bound framebuffer. More...
|
|
bool | canWeave (unsigned int width, unsigned int height, unsigned int xOffset, unsigned int yOffset) |
| Used to determine if software weaving is possible for certain size and visibility to the currently bound framebuffer. More...
|
|
void | weave (unsigned int width, unsigned int height) |
| Can be called to render a weaved image of a certain size to the currently bound framebuffer A framebuffer must be set before calling this function. More...
|
|
void | weave (unsigned int width, unsigned int height, unsigned int xOffset, unsigned int yOffset) |
| Can be called to render a weaved image of a certain size to the currently bound framebuffer A framebuffer must be set before calling this function. More...
|
|