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| DX9Weaver (SR::SRContext &context, IDirect3DDevice9 *device, unsigned int width, unsigned int height, HWND window) |
| Constructs a class to be used for weaving an input image of a certain size. More...
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| ~DX9Weaver () |
| Handles proper destruction of all weaver related classes and buffers. More...
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| DX9WeaverBase () |
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| ~DX9WeaverBase () |
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IDirect3DSurface9 * | getFrameBuffer () |
| Returns the buffer that will be used to create a weaved image. This buffer expects a side-by-side image. When a frame buffer is provided by calling setInputFrameBuffer(), the internally created buffer will be released. More...
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void | setInputFrameBuffer (IDirect3DTexture9 *frameBuffer) |
| Sets the buffer that will be used to create a weaved image. This will release the internally created frame buffer. More...
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void | setWindowHandle (HWND handle) |
| Sets the window handle of the application window. More...
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bool | canWeave (unsigned int width, unsigned int height) |
| Used to determine if software weaving is possible for certain size and visibility to the currently bound framebuffer. More...
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bool | canWeave (unsigned int width, unsigned int height, unsigned int xOffset, unsigned int yOffset) |
| Used to determine if software weaving is possible for certain size and visibility to the currently bound framebuffer. More...
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void | weave (unsigned int width, unsigned int height) |
| Can be called to render a weaved image of a certain size to the currently bound framebuffer A framebuffer must be set before calling this function. More...
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void | weave (unsigned int width, unsigned int height, unsigned int xOffset, unsigned int yOffset) |
| Can be called to render a weaved image of a certain size to the currently bound framebuffer A framebuffer must be set before calling this function. More...
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void | invalidateDeviceObjects () |
| Free all resources that were created in the default memory pool. This method should be called before IDirect3DDevice9::Reset(). More...
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void | restoreDeviceObjects () |
| Allocate all resources that are created in the default memory pool. This method should be called after IDirect3DDevice9::Reset(). More...
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