1#ifndef CNSDK_LEIA_CORE_INTERLACER_D3D11_H
2#define CNSDK_LEIA_CORE_INTERLACER_D3D11_H
6#if defined(LEIA_USE_DIRECTX)
8struct ID3D11DeviceContext;
9struct ID3D11RenderTargetView;
10struct ID3D11ShaderResourceView;
11struct ID3D11DepthStencilView;
40 struct ID3D11DeviceContext* context);
56 struct leia_interlacer*, int32_t width, int32_t height,
leia_bool blendedInterlace,
struct ID3D11RenderTargetView* resultTexture);
BEGIN_CAPI_DECL typedef int32_t leia_bool
Definition types.h:10
#define LEIASDK_API
Definition api.h:9
#define LEIA_NODISCARD
Definition defines.h:86
#define END_CAPI_DECL
Definition defines.h:74
#define BEGIN_CAPI_DECL
Definition defines.h:73
LEIASDK_API void leia_interlacer_d3d11_set_source_views(struct leia_interlacer *, struct ID3D11ShaderResourceView *texture, int32_t viewIndex, int layer)
Set Direct3D 11 view texture.
LEIASDK_API void leia_interlacer_d3d11_do_post_process(struct leia_interlacer *, int32_t width, int32_t height, leia_bool blendedInterlace, struct ID3D11RenderTargetView *resultTexture)
Perform Direct3D 11 graphics rendering.
LEIA_NODISCARD LEIASDK_API struct leia_interlacer * leia_interlacer_d3d11_initialize(struct leia_core *core, struct leia_interlacer_init_configuration const *config, struct ID3D11DeviceContext *context)
Initialize interlacer for usage with Direct3D 11.
The main entry point into CNSDK C API.
Definition core.h:63
leia_interlacer's initial configuration.
Definition interlacer.h:46
The main entity used for performing interlacing on Leia devices.
Definition interlacer.h:41