LeiaSR SDK 720218b2 v1.32.7.6322 2025-02-13T14:55:38Z
Stable
SR::PredictingDX12Weaver Member List

This is the complete list of members for SR::PredictingDX12Weaver, including all inherited members.

canWeave()SR::DX12WeaverBase
canWeave(unsigned int width, unsigned int height)SR::DX12WeaverBase
canWeave(unsigned int width, unsigned int height, unsigned int xOffset, unsigned int yOffset)SR::DX12WeaverBase
DX12WeaverBase()SR::DX12WeaverBase
getACTMode() constSR::DX12WeaverBase
getContrast() constSR::DX12WeaverBase
getCrosstalkDynamicFactor() constSR::DX12WeaverBase
getCrosstalkStaticFactor() constSR::DX12WeaverBase
getFrameBuffer()SR::DX12WeaverBase
getLatency()SR::PredictingDX12Weaver
pimplSR::DX12WeaverBaseprotected
PredictingDX12Weaver(SR::SRContext &context, ID3D12Device *device, ID3D12CommandAllocator *commandAllocator, ID3D12CommandQueue *commandQueue, ID3D12Resource *inputFramebuffer, ID3D12Resource *outputFramebuffer)SR::PredictingDX12Weaver
PredictingDX12Weaver(SR::SRContext &context, ID3D12Device *device, ID3D12CommandAllocator *commandAllocator, ID3D12CommandQueue *commandQueue, ID3D12Resource *inputFramebuffer, ID3D12Resource *outputFramebuffer, HWND window)SR::PredictingDX12Weaver
PredictingDX12Weaver(SR::SRContext &context, ID3D12Device *device, ID3D12CommandAllocator *commandAllocator, ID3D12CommandQueue *commandQueue, ID3D12Resource *inputFramebuffer, ID3D12Resource *outputFramebuffer, HWND window, DXGI_FORMAT inputBufferViewFormat)SR::PredictingDX12Weaver
PredictingDX12Weaver(SR::SRContext &context, ID3D12Device *device, ID3D12CommandAllocator *commandAllocator, ID3D12CommandQueue *commandQueue, ID3D12Resource *inputFramebuffer, ID3D12Resource *outputFramebuffer, HWND window, DXGI_FORMAT inputBufferViewFormat, DXGI_FORMAT outputFramebufferViewFormat)SR::PredictingDX12Weaver
setACTMode(WeaverACTMode mode)SR::DX12WeaverBase
setCommandList(ID3D12GraphicsCommandList *commandList)SR::DX12WeaverBase
setContrast(float contrast)SR::DX12WeaverBase
setCrosstalkDynamicFactor(float factor)SR::DX12WeaverBase
setCrosstalkStaticFactor(float factor)SR::DX12WeaverBase
setInputFrameBuffer(ID3D12Resource *frameBuffer)SR::DX12WeaverBase
setInputFrameBuffer(ID3D12Resource *frameBuffer, DXGI_FORMAT bufferViewFormat)SR::DX12WeaverBase
setLatency(uint64_t latency)SR::PredictingDX12Weaver
setLatencyInFrames(uint64_t latencyInFrames)SR::PredictingDX12Weaver
setOutputFrameBuffer(ID3D12Resource *frameBuffer)SR::DX12WeaverBase
setShaderSRGBConversion(bool read, bool write)SR::DX12WeaverBase
setWindowHandle(HWND handle)SR::DX12WeaverBase
weave(unsigned int width, unsigned int height)SR::DX12WeaverBase
weave(unsigned int width, unsigned int height, unsigned int xOffset, unsigned int yOffset)SR::DX12WeaverBase
weave(ID3D12GraphicsCommandList *commandList, unsigned int width, unsigned int height)SR::DX12WeaverBase
weave(ID3D12GraphicsCommandList *commandList, unsigned int width, unsigned int height, unsigned int xOffset, unsigned int yOffset)SR::DX12WeaverBase
~DX12WeaverBase()SR::DX12WeaverBase
~PredictingDX12Weaver()SR::PredictingDX12Weaver