Class InterlacedRenderer

  • All Implemented Interfaces:
    com.leia.sdk.views.LeiaGLSurfaceView.Renderer

    public class InterlacedRenderer
    extends Object
    implements com.leia.sdk.views.LeiaGLSurfaceView.Renderer
    • Field Detail

      • EGL_PROTECTED_CONTENT_EXT

        public static final int EGL_PROTECTED_CONTENT_EXT
        In order to render protected content, EGL context and its resources should account for that. At creation time, the corresponding PROTECTED attribute should be set to EGL_TRUE. For more information, see EGL_EXT_protected_content EGL extension.
        See Also:
        Constant Field Values
    • Method Detail

      • onSurfaceCreated

        public void onSurfaceCreated​(GL10 gl10,
                                     EGLConfig eConfig)
        Description copied from interface: com.leia.sdk.views.LeiaGLSurfaceView.Renderer
        Called when the surface is created or recreated.

        Called when the rendering thread starts and whenever the EGL context is lost. The EGL context will typically be lost when the Android device awakes after going to sleep.

        Since this method is called at the beginning of rendering, as well as every time the EGL context is lost, this method is a convenient place to put code to create resources that need to be created when the rendering starts, and that need to be recreated when the EGL context is lost. Textures are an example of a resource that you might want to create here.

        Note that when the EGL context is lost, all OpenGL resources associated with that context will be automatically deleted. You do not need to call the corresponding "glDelete" methods such as glDeleteTextures to manually delete these lost resources.

        Specified by:
        onSurfaceCreated in interface com.leia.sdk.views.LeiaGLSurfaceView.Renderer
        Parameters:
        gl10 - the GL interface. Use instanceof to test if the interface supports GL11 or higher interfaces.
        eConfig - the EGLConfig of the created surface. Can be used to create matching pbuffers.
      • onSurfaceChanged

        public void onSurfaceChanged​(GL10 gl10,
                                     int width,
                                     int height)
        Description copied from interface: com.leia.sdk.views.LeiaGLSurfaceView.Renderer
        Called when the surface changed size.

        Called after the surface is created and whenever the OpenGL ES surface size changes.

        Typically you will set your viewport here. If your camera is fixed then you could also set your projection matrix here:

         void onSurfaceChanged(GL10 gl, int width, int height) {
             gl.glViewport(0, 0, width, height);
             // for a fixed camera, set the projection too
             float ratio = (float) width / height;
             gl.glMatrixMode(GL10.GL_PROJECTION);
             gl.glLoadIdentity();
             gl.glFrustumf(-ratio, ratio, -1, 1, 1, 10);
         }
         
        Specified by:
        onSurfaceChanged in interface com.leia.sdk.views.LeiaGLSurfaceView.Renderer
        Parameters:
        gl10 - the GL interface. Use instanceof to test if the interface supports GL11 or higher interfaces.
      • onDrawFrame

        public void onDrawFrame​(GL10 gl10,
                                com.leia.sdk.views.LeiaGLSurfaceView.EglHelper eglHelper)
        Description copied from interface: com.leia.sdk.views.LeiaGLSurfaceView.Renderer
        Called to draw the current frame.

        This method is responsible for drawing the current frame.

        The implementation of this method typically looks like this:

         void onDrawFrame(GL10 gl) {
             gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
             //... other gl calls to render the scene ...
         }
         
        Specified by:
        onDrawFrame in interface com.leia.sdk.views.LeiaGLSurfaceView.Renderer
        Parameters:
        gl10 - the GL interface. Use instanceof to test if the interface supports GL11 or higher interfaces.
      • GLThread_getInterlacer

        public Interlacer GLThread_getInterlacer()
      • getRectMatrix

        public float[] getRectMatrix()
      • writeZonePlateResultsToInterlacer

        public boolean writeZonePlateResultsToInterlacer​(float slant,
                                                         float pitch,
                                                         float phc,
                                                         float dOverN,
                                                         float n)
      • setCameraRectificationParameters

        public void setCameraRectificationParameters​(boolean isFront,
                                                     float deltaThetaX,
                                                     float deltaThetaY,
                                                     float deltaThetaZ,
                                                     float calibrationTargetDistanceMm)
      • setCameraAngles

        public void setCameraAngles​(boolean isLeft,
                                    float thetaXFpc,
                                    float thetaYFpc,
                                    float thetaZFpc)
      • getActCoef

        public float getActCoef()